Exploring Imaginary Worlds: Leveraging Immersive Virtual Reality for Designing and Constructing 3D Environments (82861)

Session Information: Innovative Technology in Education
Session Chair: Pedro Alves

Monday, 15 July 2024 12:05
Session: Session 3
Room: Room E (Live-Stream)
Presentation Type:Live-Stream Presentation

All presentation times are UTC0 (Europe/London)

In an era defined by technological advancements, the integration of new media, Immersive Virtual Reality (IVR), has revolutionized art and design education, empowering students to explore innovative avenues of creative expression. This presentation outlines the key facets of a university-level art and design course integrating 3D design theory with the concept of imaginary world building. Through a series of creative design challenges and by incorporating visual symbols and personal iconography, students will develop 3D versions of their own imaginary worlds, infusing personal meaning and elements of storytelling into their compositions. Emphasizing imagination and creative expression, this course employs experiential techniques such as association-making, brainstorming, and media exploration, complemented by concept sketches, group evaluation, and personal reflection. Here, students will either construct 3D scale models or use the IVR-based drawing program, TiltBrush. Separated into 3 groups, students will work: 1) exclusively in VR; 2) solely with scale models; or 3) both on VR-based and model-based versions. Employing the narrative inquiry approach, comparisons will be drawn utilizing surveys, interviews, reflections, sketchbooks, group discourse, and process timelines. With this, the primary aim is to compare the teaching, learning, and working processes across groups, with a secondary aim of examining the use of symbols derived from the exploration of personally relevant themes. This research aims to contribute to the growing body of knowledge by exploring the convergence of IVR technology with established art practices, unveiling novel pedagogical strategies in art education, and outlining the impact of IVR on artistic expression.

Authors:
Albert Lehrman, Charles University, Czech Republic


About the Presenter(s)
Currently, Mr Albert Lehrman is developing a 3d design course aimed to enhance creative problem-solving skills. This research compares the working, thinking and associative processes of students working on 3D models and in Immersive Virtual Reality.

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Posted by Clive Staples Lewis

Last updated: 2023-02-23 23:45:00